| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 8x RTX Pro 6000 96GB (NVIDIA RTX PRO 6000 Blackwell Server Edition) | 768GB | 128 | 1.0TB |
$1.160 |
Арендовать
|
| NVIDIA L40 | 8x L40 8x L40 48GB | 384GB | 128 | 1024GB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 8x L40 8x L40 48GB | 384GB | 128 | 1.0TB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 1x L40 1x L40 48GB | 48GB | -- | -- |
$1.250 |
Арендовать
|
| NVIDIA L40 | 8x L40 8x L40 48GB PCIe | 384GB | 128 | 1.0TB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 1x L40 1x L40 48GB PCIe | 48GB | 16 | 128GB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 1x L40 1x L40 48GB | 48GB | 16 | 128GB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 1x L40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40 48GB | 48GB | -- | -- |
$1.250 |
Арендовать
|
| NVIDIA L40 | 8x L40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x L40 48GB | 384GB | 128 | 1.0TB |
$1.250 |
Арендовать
|
| NVIDIA L40 | 1x L40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40 48GB PCIe | 48GB | -- | -- |
$1.250 |
Арендовать
|
| NVIDIA L40S | 8x L40S 8x L40S 48GB | 384GB | 128 | 1024GB |
$2.250 |
Арендовать
|
| NVIDIA L40S | 8x L40S 8x L40S 48GB | 384GB | 128 | 1.0TB |
$2.250 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe | 48GB | 16 | 128GB |
$2.250 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | -- | -- |
$2.250 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB | 48GB | -- | -- |
$2.250 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB PCIe | 48GB | -- | -- |
$2.250 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 8x RTX Pro 6000 96GB | 768GB | 128 | 1024GB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 8x RTX Pro 6000 96GB | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB | 96GB | -- | -- |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB PCIe | 96GB | 16 | 128GB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 8x RTX Pro 6000 96GB PCIe | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 8x RTX Pro 6000 96GB (NVIDIA RTX PRO 6000 Blackwell Server Edition) | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB | 96GB | 16 | 128GB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 6000 96GB | 96GB | -- | -- |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x RTX Pro 6000 96GB | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 6000 96GB PCIe | 96GB | -- | -- |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x RTX Pro 6000 96GB PCIe (NVIDIA RTX PRO 6000 Blackwell Server Edition) | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x RTX Pro 6000 96GB SXM | 768GB | 128 | 1.0TB |
$2.500 |
Арендовать
|
| NVIDIA A100 | 8x A100 8x A100 80GB | 640GB | 128 | 2048GB |
$2.700 |
Арендовать
|
| NVIDIA A100 | 8x A100 8x A100 80GB | 640GB | 128 | 2.0TB |
$2.700 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 80GB | 80GB | -- | -- |
$2.700 |
Арендовать
|
| NVIDIA A100 | 1x A100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A100 80GB | 80GB | -- | -- |
$2.700 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 80GB | 640GB | 128 | 2048GB |
$6.160 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 80GB | 640GB | 128 | 2.0TB |
$6.160 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 80GB SXM | 640GB | 128 | 2.0TB |
$6.160 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 80GB NVL | 640GB | 128 | 2.0TB |
$6.160 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM | 80GB | -- | -- |
$6.160 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB | 80GB | -- | -- |
$6.160 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM | 80GB | -- | -- |
$6.160 |
Арендовать
|
| NVIDIA H200 | 8x H200 8x H200 141GB | 1128GB | 128 | 2048GB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 8x H200 141GB | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 8x H200 141GB SXM | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 8x H200 141GB NVL | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 8x H200 141GB SXM5 | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x H200 141GB | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 8x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x H200 141GB SXM | 1.1TB | 128 | 2.0TB |
$6.300 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM | 141GB | 16 | 256GB |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB NVL | 141GB | 16 | 256GB |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM5 | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB NVL | 141GB | -- | -- |
$6.310 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 GH200 | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 GH200 | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 1x GH200 96GB | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 1x GH200 96GB NVL | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 1x GH200 96GB | 96GB | -- | -- |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 1x GH200 96GB SXM | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 1x GH200 96GB (NVIDIA GH200) | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GH200 96GB | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GH200 96GB NVL | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA GH200 | 1x GH200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GH200 96GB (NVIDIA GH200) | 96GB | 72 | 480GB |
$6.500 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB | 1440GB | 128 | 2048GB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB NVL | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 180GB | 180GB | -- | -- |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB SXM | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB SXM5 | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 180GB SXM | 180GB | 16 | 256GB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 8x B200 180GB SXM (NVIDIA HGX B200) | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 180GB SXM | 180GB | -- | -- |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 180GB NVL | 180GB | 16 | 256GB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 180GB | 180GB | -- | -- |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x B200 180GB SXM | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x B200 180GB SXM5 (NVIDIA HGX B200) | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 180GB SXM | 180GB | -- | -- |
$8.600 |
Арендовать
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| NVIDIA B200 | 8x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x B200 180GB | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 180GB SXM5 | 180GB | -- | -- |
$8.600 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 180GB NVL | 180GB | -- | -- |
$8.600 |
Арендовать
|
| NVIDIA B200 | 8x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 8x B200 180GB SXM5 | 1.4TB | 128 | 2.0TB |
$8.600 |
Арендовать
|
| NVIDIA L40 | 8x L40 L40 | 384GB | 128 | 1024GB |
$10.000 |
Арендовать
|
| NVIDIA L40 | 8x L40 L40 | 384GB | 128 | 1024GB |
$10.000 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 4x GB200 186GB | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 4x GB200 186GB NVL72 | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 4x GB200 46GB NVL | 184GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 4x GB200 186GB NVL | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 1x GB200 186GB | 186GB | -- | -- |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 1x GB200 186GB NVL72 | 186GB | -- | -- |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 1x GB200 186GB NVL | 186GB | 36 | 240GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 4x GB200 186GB NVL72 (NVIDIA GB200 NVL72) | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 1x GB200 186GB NVL72 | 186GB | 36 | 240GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GB200 186GB | 186GB | -- | -- |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 4x GB200 186GB NVL72 | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 4x GB200 186GB NVL72 (NVIDIA GB200 NVL72) | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GB200 186GB NVL72 | 186GB | -- | -- |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 4x GB200 186GB NVL | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 4x GB200 186GB NVL (NVIDIA GB200 NVL72) | 744GB | 144 | 960GB |
$10.500 |
Арендовать
|
| NVIDIA GB200 | 1x GB200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GB200 186GB NVL | 186GB | -- | -- |
$10.500 |
Арендовать
|
| NVIDIA L40S | 8x L40S L40S | 384GB | 128 | 1024GB |
$18.000 |
Арендовать
|
| NVIDIA L40S | 8x L40S L40S | 384GB | 128 | 1024GB |
$18.000 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 RTX PRO 6000 Blackwell | 768GB | 128 | 1024GB |
$20.000 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 8x RTX Pro 6000 RTX PRO 6000 Blackwell | 768GB | 128 | 1024GB |
$20.000 |
Арендовать
|
| NVIDIA A100 | 8x A100 A100 | 640GB | 128 | 2048GB |
$21.600 |
Арендовать
|
| NVIDIA A100 | 8x A100 A100 | 640GB | 128 | 2048GB |
$21.600 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 GB200 NVL72 | 744GB | 144 | 960GB |
$42.000 |
Арендовать
|
| NVIDIA GB200 | 4x GB200 GB200 NVL72 | 744GB | 144 | 960GB |
$42.000 |
Арендовать
|
| NVIDIA H100 | 8x H100 HGX H100 | 640GB | 128 | 2048GB |
$49.240 |
Арендовать
|
| NVIDIA H100 | 8x H100 HGX H100 | 640GB | 128 | 2048GB |
$49.240 |
Арендовать
|
| NVIDIA H200 | 8x H200 HGX H200 | 1128GB | 128 | 2048GB |
$50.440 |
Арендовать
|
| NVIDIA H200 | 8x H200 HGX H200 | 1128GB | 128 | 2048GB |
$50.440 |
Арендовать
|
| NVIDIA B200 | 8x B200 B200 | 1440GB | 128 | 2048GB |
$68.800 |
Арендовать
|
| NVIDIA B200 | 8x B200 B200 | 1440GB | 128 | 2048GB |
$68.800 |
Арендовать
|