| NVIDIA K620 | 1x K620 1x K620 2GB | 2GB | 9 | 12GB |
$0.030 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 1x GT 730 2GB | 2GB | 6 | 8GB |
$0.030 |
Арендовать
|
| NVIDIA P600 | 1x P600 1x P600 2GB | 2GB | 12 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 1x GT 730 2GB | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 1x K620 2GB | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 1x GT 730 2GB (Express GPU VPS) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 1x K620 2GB (Express GPU VPS) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GT 730 2GB | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K620 2GB | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GT 730 2GB (Express GPU VPS) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K620 2GB (Express GPU VPS) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GT 730 2GB (Express GPU VPS - GT730) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K620 2GB (Express GPU VPS - K620) | 2GB | 8 | 16GB |
$0.040 |
Арендовать
|
| NVIDIA K620 | 1x K620 1x K620 2GB | 2GB | 4 | 16GB |
$0.050 |
Арендовать
|
| NVIDIA GT 730 | 1x GT 730 1x GT 730 2GB | 2GB | 4 | 16GB |
$0.050 |
Арендовать
|
| NVIDIA GT 710 | 1x GT 710 1x GT 710 2GB | 2GB | 4 | 16GB |
$0.050 |
Арендовать
|
| NVIDIA P600 | 1x P600 1x P600 2GB | 2GB | 4 | 32GB |
$0.060 |
Арендовать
|
| NVIDIA P620 | 1x P620 1x P620 2GB | 2GB | 8 | 32GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 1x P600 2GB | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 1x P600 2GB (Lite GPU Dedicated Server - P600) | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 1x P600 2GB (Lite GPU Dedicated Server) | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P600 2GB | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P600 2GB (Lite GPU Dedicated Server - P600) | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P600 | 1x P600 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P600 2GB (Lite GPU Dedicated Server) | 2GB | 4 | 16GB |
$0.060 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 1x P1000 4GB | 4GB | 8 | 32GB |
$0.070 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 1x P1000 4GB | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 1x P1000 4GB (Express GPU Dedicated Server - P1000) | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 1x P1000 4GB (Express GPU Dedicated Server) | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P1000 4GB | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P1000 4GB (Express GPU Dedicated Server - P1000) | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA P1000 | 1x P1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P1000 4GB (Express GPU Dedicated Server) | 4GB | 8 | 32GB |
$0.080 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 1x K80 24GB | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 1x T1000 4GB | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 1x K80 24GB (Basic GPU Dedicated Server - K80) | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 1x T1000 4GB (Basic GPU Dedicated Server - T1000) | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 1x K80 24GB (Basic GPU Dedicated Server) | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 1x T1000 4GB (Basic GPU Dedicated Server) | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K80 24GB | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x T1000 4GB | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K80 24GB (Basic GPU Dedicated Server - K80) | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x T1000 4GB (Basic GPU Dedicated Server - T1000) | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA K80 | 1x K80 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x K80 24GB (Basic GPU Dedicated Server) | 24GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x T1000 4GB (Basic GPU Dedicated Server) | 4GB | 8 | 64GB |
$0.100 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB (Basic GPU Dedicated Server - GTX 1650) | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB (Basic GPU Dedicated Server) | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1650 4GB | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1650 4GB (Basic GPU Dedicated Server - GTX 1650) | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1650 4GB (Basic GPU Dedicated Server) | 4GB | 8 | 64GB |
$0.110 |
Арендовать
|
| NVIDIA K80 | 1x K80 1x K80 24GB | 24GB | 8 | 64GB |
$0.120 |
Арендовать
|
| NVIDIA T1000 | 1x T1000 1x T1000 4GB | 4GB | 8 | 64GB |
$0.120 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB (Basic GPU Dedicated Server - GTX 1660) | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB (Basic GPU Dedicated Server) | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 6GB | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 6GB (Basic GPU Dedicated Server - GTX 1660) | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 6GB (Basic GPU Dedicated Server) | 6GB | 16 | 64GB |
$0.130 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 16 | 64GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB | 8GB | 16 | 30GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB (Professional GPU Dedicated Server - RTX 2060) | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB (Basic GPU VPS - RTX 5060) | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB (Professional GPU Dedicated Server) | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB (Basic GPU VPS) | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB (Professional GPU Dedicated Server - RTX 2060) | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB (Basic GPU VPS - RTX 5060) | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB (Professional GPU Dedicated Server) | 6GB | 16 | 128GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB (Basic GPU VPS) | 8GB | 16 | 28GB |
$0.140 |
Арендовать
|
| NVIDIA RTX A2000 | 1x RTX A2000 1x RTX A2000 6GB | 6GB | 16 | 30GB |
$0.150 |
Арендовать
|
| NVIDIA RTX A2000 | 1x RTX A2000 1x RTX A2000 6GB | 6GB | 16 | 28GB |
$0.150 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB | 16GB | 24 | 32GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 1x P100 16GB | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB (Professional GPU VPS - A4000) | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 1x P100 16GB (Professional GPU Dedicated Server - P100) | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 1x RTX 4060 8GB (Basic GPU Dedicated Server - RTX 4060) | 8GB | 8 | 64GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB (Professional GPU VPS) | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 1x P100 16GB (Professional GPU Dedicated Server) | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P100 16GB | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4060 8GB | 8GB | 8 | 64GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB (Professional GPU VPS - A4000) | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P100 16GB (Professional GPU Dedicated Server - P100) | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4060 8GB (Basic GPU Dedicated Server - RTX 4060) | 8GB | 8 | 64GB |
$0.170 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB (Professional GPU VPS) | 16GB | 24 | 30GB |
$0.170 |
Арендовать
|
| NVIDIA P100 | 1x P100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P100 16GB (Professional GPU Dedicated Server) | 16GB | 16 | 128GB |
$0.170 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4060 8GB (Basic GPU Dedicated Server) | 8GB | 8 | 64GB |
$0.170 |
Арендовать
|
| NVIDIA RTX A2000 | 1x RTX A2000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX A2000 6GB | 6GB | 16 | 28GB |
$0.170 |
Арендовать
|
| NVIDIA V100 | 3x V100 3x V100 16GB | 48GB | 36 | 256GB |
$0.180 |
Арендовать
|
| NVIDIA V100 | 3x V100 3x V100 | -- | 36 | 256GB |
$0.180 |
Арендовать
|
| NVIDIA V100 | 3x V100 3x V100 (Multi-GPU Dedicated Server - 3xV100) | -- | 36 | 256GB |
$0.180 |
Арендовать
|
| NVIDIA V100 | 3x V100 3x V100 16GB (Multi-GPU Dedicated Server - 3xV100) | 48GB | 36 | 256GB |
$0.180 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB | 16GB | 24 | 32GB |
$0.190 |
Арендовать
|
| NVIDIA P100 | 1x P100 1x P100 16GB | 16GB | 16 | 128GB |
$0.190 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 1x RTX 4060 8GB | 8GB | 8 | 64GB |
$0.190 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 1x RTX 4060 8GB | 8GB | 8 | 64GB |
$0.190 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 24 | 128GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 1x RTX 4060 8GB | 8GB | 8 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB (Basic GPU Dedicated Server - RTX 5060) | 8GB | 24 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 4060 | 1x RTX 4060 1x RTX 4060 8GB (Basic GPU Dedicated Server) | 8GB | 8 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB | 8GB | 24 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB (Basic GPU Dedicated Server - RTX 5060) | 8GB | 24 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 8GB (Basic GPU Dedicated Server) | 8GB | 24 | 64GB |
$0.200 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 16GB | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB | 8GB | 24 | 64GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 16GB | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB | 8GB | 24 | 64GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 | -- | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 (Advanced GPU Dedicated Server - V100) | -- | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 16GB (Advanced GPU Dedicated Server - V100) | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 1x V100 16GB (Advanced GPU Dedicated Server) | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x V100 16GB (Advanced GPU Dedicated Server - V100) | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA V100 | 1x V100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x V100 16GB | 16GB | 24 | 128GB |
$0.210 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB (Advanced GPU Dedicated Server - RTX 3060 Ti) | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB (Advanced GPU Dedicated Server) | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 Ti 8GB | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 Ti 8GB (Advanced GPU Dedicated Server - RTX 3060 Ti) | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 Ti 8GB (Advanced GPU Dedicated Server) | 8GB | 24 | 128GB |
$0.220 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 3x A5000 24GB | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 3x A5000 24GB (Multi-GPU Dedicated Server - 3xRTX A5000) | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 3x A5000 24GB (Multi-GPU Dedicated Server) | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 3x A5000 24GB | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 3x A5000 24GB (Multi-GPU Dedicated Server - 3xRTX A5000) | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 3x A5000 24GB (Multi-GPU Dedicated Server) | 72GB | 36 | 256GB |
$0.230 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB | 16GB | 24 | 128GB |
$0.240 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB | 8GB | 24 | 64GB |
$0.240 |
Арендовать
|
| NVIDIA RTX 5060 | 1x RTX 5060 1x RTX 5060 8GB (Basic GPU Dedicated Server) | 8GB | 24 | 64GB |
$0.240 |
Арендовать
|
| NVIDIA RTX 4000 | 1x RTX 4000 1x RTX 4000 20GB | 20GB | 24 | 60GB |
$0.250 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB (Advanced GPU Dedicated Server - RTX 2060) | 6GB | 40 | 128GB |
$0.260 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB | 6GB | 40 | 128GB |
$0.260 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB (Advanced GPU Dedicated Server - RTX 2060) | 6GB | 40 | 128GB |
$0.260 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB (Advanced GPU Dedicated Server) | 6GB | 40 | 128GB |
$0.260 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB (Advanced GPU Dedicated Server - A4000) | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 1x A4000 16GB (Advanced GPU Dedicated Server) | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB (Advanced GPU Dedicated Server - A4000) | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A4000 | 1x A4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A4000 16GB (Advanced GPU Dedicated Server) | 16GB | 24 | 128GB |
$0.270 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB | 24GB | 24 | 128GB |
$0.280 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 40 | 128GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 1x RTX PRO 4000 24GB | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 1x RTX PRO 4000 24GB (Advanced GPU VPS- RTX Pro 4000) | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB (Advanced GPU Dedicated Server) | 6GB | 40 | 128GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 1x RTX PRO 4000 24GB (Advanced GPU VPS) | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX PRO 4000 24GB | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX PRO 4000 24GB (Advanced GPU VPS- RTX Pro 4000) | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX PRO 4000 24GB (Advanced GPU VPS - RTX Pro 4000) | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX PRO 4000 | 1x RTX PRO 4000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX PRO 4000 24GB (Advanced GPU VPS) | 24GB | 24 | 60GB |
$0.280 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 40 | 128GB |
$0.290 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 40 | 128GB |
$0.290 |
Арендовать
|
| NVIDIA RTX 4060 | 2x RTX 4060 2x RTX 4060 8GB | 16GB | 8 | 64GB |
$0.320 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB (Advanced GPU Dedicated Server - A5000) | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB (Advanced GPU Dedicated Server) | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A5000 24GB | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A5000 24GB (Advanced GPU Dedicated Server - A5000) | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A5000 24GB (Advanced GPU Dedicated Server) | 24GB | 24 | 128GB |
$0.360 |
Арендовать
|
| NVIDIA RTX A6000 | 3x RTX A6000 3x RTX A6000 48GB | 144GB | 36 | 256GB |
$0.420 |
Арендовать
|
| NVIDIA RTX A6000 | 4x RTX A6000 4x RTX A6000 48GB | 192GB | 44 | 512GB |
$0.420 |
Арендовать
|
| NVIDIA RTX A6000 | 3x RTX A6000 3x RTX A6000 48GB (Multi-GPU Dedicated Server - 3xRTX A6000) | 144GB | 36 | 256GB |
$0.420 |
Арендовать
|
| NVIDIA RTX A6000 | 4x RTX A6000 4x RTX A6000 48GB (Multi-GPU Dedicated Server - 4xRTX A6000) | 192GB | 44 | 512GB |
$0.420 |
Арендовать
|
| NVIDIA RTX 5000 | 1x RTX 5000 1x RTX 5000 16GB | 16GB | 24 | 60GB |
$0.440 |
Арендовать
|
| NVIDIA RTX 5000 | 1x RTX 5000 1x RTX 5000 16GB | 16GB | 24 | 60GB |
$0.440 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 3x RTX 3060 Ti 3x RTX 3060 Ti 8GB | 24GB | 36 | 256GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 1x RTX Pro 5000 48GB (Advanced GPU VPS- RTX Pro 5000) | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 1x RTX Pro 5000 48GB | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 1x RTX Pro 5000 48GB (Advanced GPU VPS) | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 5000 48GB | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 5000 48GB (Advanced GPU VPS- RTX Pro 5000) | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 5000 48GB (Advanced GPU VPS - RTX Pro 5000) | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX Pro 5000 | 1x RTX Pro 5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 5000 48GB (Advanced GPU VPS) | 48GB | 24 | 60GB |
$0.480 |
Арендовать
|
| NVIDIA RTX A6000 | 1x RTX A6000 1x RTX A6000 48GB | 48GB | 36 | 256GB |
$0.500 |
Арендовать
|
| NVIDIA A100 | 4x A100 4x A100 40GB | 160GB | 44 | 512GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 32 | 96GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA A100 | 4x A100 4x A100 | -- | 44 | 512GB |
$0.520 |
Арендовать
|
| NVIDIA A100 | 4x A100 4x A100 (Multi-GPU Dedicated Server - 4xA100) | -- | 44 | 512GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB (Advanced GPU VPS - RTX 5090) | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA A100 | 4x A100 4x A100 40GB (Multi-GPU Dedicated Server - 4xA100) | 160GB | 44 | 512GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB (Advanced GPU VPS) | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB (Advanced GPU VPS - RTX 5090) | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB (Advanced GPU VPS) | 32GB | 32 | 90GB |
$0.520 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 32 | 90GB |
$0.530 |
Арендовать
|
| NVIDIA V100 | 3x V100 3x V100 16GB | 48GB | 36 | 256GB |
$0.540 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 2x RTX 3060 Ti 2x RTX 3060 Ti 8GB | 16GB | 24 | 128GB |
$0.540 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 32 | 96GB |
$0.550 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 2x RTX 4090 24GB | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB (Enterprise GPU Dedicated Server - RTX 4090) | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 2x RTX 4090 24GB (Multi-GPU Dedicated Server- 2xRTX 4090) | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB (Enterprise GPU Dedicated Server) | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 2x RTX 4090 24GB (Multi-GPU Dedicated Server) | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4090 24GB | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 4090 24GB | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4090 24GB (Enterprise GPU Dedicated Server - RTX 4090) | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 4090 24GB (Multi-GPU Dedicated Server- 2xRTX 4090) | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4090 24GB (Enterprise GPU Dedicated Server) | 24GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 4090 24GB (Multi-GPU Dedicated Server) | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 4090 24GB (Multi-GPU Dedicated Server - 2xRTX 4090) | 48GB | 36 | 256GB |
$0.560 |
Арендовать
|
| NVIDIA RTX A6000 | 1x A6000 1x A6000 48GB (Enterprise GPU Dedicated Server) | 48GB | 36 | 256GB |
$0.570 |
Арендовать
|
| NVIDIA RTX A6000 | 1x A6000 1x A6000 48GB | 48GB | 36 | 256GB |
$0.570 |
Арендовать
|
| NVIDIA RTX A6000 | 1x RTX A6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX A6000 48GB | 48GB | 36 | 256GB |
$0.570 |
Арендовать
|
| NVIDIA RTX A6000 | 1x RTX A6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX A6000 48GB (Enterprise GPU Dedicated Server - RTX A6000) | 48GB | 36 | 256GB |
$0.570 |
Арендовать
|
| NVIDIA A4000 | 2x A4000 2x A4000 16GB | 32GB | 24 | 128GB |
$0.580 |
Арендовать
|
| NVIDIA A5000 | 2x A5000 2x A5000 24GB | 48GB | 24 | 128GB |
$0.580 |
Арендовать
|
| NVIDIA RTX A6000 | 1x RTX A6000 1x RTX A6000 48GB | 48GB | 36 | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 2x RTX 5090 32GB | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX A6000 | 1x RTX A6000 1x RTX A6000 48GB (Enterprise GPU Dedicated Server - RTX A6000) | 48GB | 36 | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 2x RTX 5090 32GB (Multi-GPU Dedicated Server- 2xRTX 5090) | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 2x RTX 5090 32GB (Multi-GPU Dedicated Server) | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 5090 32GB | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 5090 32GB (Multi-GPU Dedicated Server- 2xRTX 5090) | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 5090 32GB (Multi-GPU Dedicated Server) | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x RTX 5090 32GB (Multi-GPU Dedicated Server - 2xRTX 5090) | 64GB | -- | 256GB |
$0.610 |
Арендовать
|
| NVIDIA A5000 | 3x A5000 3x A5000 24GB | 72GB | 36 | 256GB |
$0.630 |
Арендовать
|
| NVIDIA A40 | 1x A40 1x A40 48GB | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 1x A40 48GB | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 1x A40 48GB (Enterprise GPU Dedicated Server - A40) | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 1x A40 48GB (Enterprise GPU Dedicated Server) | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A40 48GB | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A40 48GB (Enterprise GPU Dedicated Server - A40) | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A40 | 1x A40 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A40 48GB (Enterprise GPU Dedicated Server) | 48GB | 36 | 256GB |
$0.650 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 40GB | 40GB | 36 | 256GB |
$0.780 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 40GB | 40GB | 36 | 256GB |
$0.780 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 40GB (Enterprise GPU Dedicated Server - A100) | 40GB | 36 | 256GB |
$0.780 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB | 96GB | 32 | 80GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB | 96GB | 32 | 90GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB (Enterprise GPU VPS- RTX Pro 6000) | 96GB | 32 | 90GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB (Enterprise GPU Dedicated Server - RTX 5090) | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB (Enterprise GPU VPS) | 96GB | 32 | 90GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB (Enterprise GPU Dedicated Server) | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX Pro 6000 96GB | 96GB | 32 | 90GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB (Enterprise GPU Dedicated Server - RTX 5090) | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB (Enterprise GPU Dedicated Server) | 32GB | 36 | 256GB |
$0.830 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 2x RTX 4090 24GB | 48GB | 36 | 256GB |
$0.910 |
Арендовать
|
| NVIDIA RTX 4090 | 2x RTX 4090 2x RTX 4090 24GB | 48GB | 36 | 256GB |
$0.910 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 2x RTX 5090 32GB | 64GB | -- | 256GB |
$1.220 |
Арендовать
|
| NVIDIA RTX A6000 | 3x RTX A6000 3x RTX A6000 48GB | 144GB | 36 | 256GB |
$1.250 |
Арендовать
|
| NVIDIA RTX Pro 6000 | 1x RTX Pro 6000 1x RTX Pro 6000 96GB | 96GB | 48 | 256GB |
$1.250 |
Арендовать
|
| NVIDIA RTX 5090 | 2x RTX 5090 2x RTX 5090 32GB | 64GB | -- | 256GB |
$1.330 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 80GB | 80GB | 36 | 256GB |
$1.420 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 80GB (Enterprise GPU Dedicated Server - A100(80GB)) | 80GB | 36 | 256GB |
$1.420 |
Арендовать
|
| NVIDIA A100 | 2x A100 2x A100 40GB | 80GB | 36 | 256GB |
$1.460 |
Арендовать
|
| NVIDIA RTX A6000 | 4x RTX A6000 4x RTX A6000 48GB | 192GB | 44 | 512GB |
$1.670 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 80GB | 80GB | 36 | 256GB |
$2.080 |
Арендовать
|
| NVIDIA A100 | 4x A100 4x A100 40GB | 160GB | 44 | 512GB |
$2.430 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | 36 | 256GB |
$2.890 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | 36 | 256GB |
$2.890 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB (Enterprise GPU Dedicated Server - H100) | 80GB | 36 | 256GB |
$2.890 |
Арендовать
|
| NVIDIA RTX A6000 | 8x RTX A6000 8x RTX A6000 48GB | 384GB | 44 | 512GB |
$3.190 |
Арендовать
|
| NVIDIA A100 | 8x A100 8x A100 40GB | 320GB | 44 | 512GB |
$5.550 |
Арендовать
|