| NVIDIA L40S | 1x L40S L40S | 48GB | -- | -- |
$1.250 |
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| NVIDIA L40S | 1x L40S L40S | 48GB | -- | -- |
$1.250 |
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| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | -- | -- |
$1.250 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB | 48GB | -- | -- |
$1.250 |
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| NVIDIA A10 | 1x A10 A10 | 24GB | -- | -- |
$1.500 |
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| NVIDIA A10 | 1x A10 A10 | 24GB | -- | -- |
$1.500 |
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| NVIDIA A10 | 1x A10 1x A10 24GB | 24GB | -- | -- |
$1.500 |
Арендовать
|
| NVIDIA A10 | 1x A10 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A10 24GB | 24GB | -- | -- |
$1.500 |
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|
| NVIDIA A100 | 1x A100 A100 40G PCIe | 40GB | -- | -- |
$2.500 |
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|
| NVIDIA A100 | 1x A100 A100 40G PCIe | 40GB | -- | -- |
$2.500 |
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| NVIDIA A100 | 1x A100 1x A100 40GB | 40GB | -- | -- |
$2.500 |
Арендовать
|
| NVIDIA A100 | 1x A100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A100 40GB | 40GB | -- | -- |
$2.500 |
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| NVIDIA A100 | 1x A100 A100 80G SXM | 80GB | -- | -- |
$3.500 |
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| NVIDIA A100 | 1x A100 A100 80G SXM | 80GB | -- | -- |
$3.500 |
Арендовать
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| NVIDIA A100 | 1x A100 1x A100 80GB | 80GB | -- | -- |
$3.500 |
Арендовать
|
| NVIDIA A100 | 1x A100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A100 80GB | 80GB | -- | -- |
$3.500 |
Арендовать
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