| NVIDIA L40S | 1x L40S 1x L40S Intel 48GB | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S Intel 48GB | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S with Intel 48GB | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB (NVIDIA L40S GPU with Intel) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe (l40s-intel) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB (L40S with Intel) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB (L40S GPU with Intel) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe (NVIDIA L40S GPU with Intel) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB PCIe | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB PCIe (L40S-AMD) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB (NVIDIA L40S with AMD CPU) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB PCIe (NVIDIA L40S with AMD CPU) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB (L40S AMD CPU) | 48GB | 8 | 32GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S AMD 48GB | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S AMD 48GB | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S with AMD 48GB | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB (NVIDIA L40S GPU with AMD) | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe (NVIDIA L40S GPU with AMD) | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB PCIe | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB (l40s-amd) | 48GB | 16 | 96GB |
$1.820 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | -- | -- |
$2.000 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | -- | -- |
$2.000 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM | 80GB | -- | -- |
$2.000 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM (NVIDIA H100 GPU) | 80GB | -- | -- |
$2.000 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM5 | 80GB | -- | -- |
$2.000 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB | 141GB | -- | -- |
$2.300 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB | 141GB | -- | -- |
$2.300 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM | 141GB | -- | -- |
$2.300 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM (NVIDIA H200 GPU) | 141GB | -- | -- |
$2.300 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM5 | 141GB | -- | -- |
$2.300 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 HGX 80GB | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 HGX 80GB | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM5 | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB NVL | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM5 (hgx-h100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM (hgx-h100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM (HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB SXM5 (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB NVL (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM5 | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM5 (nvidia-hgx-h100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB NVL | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM5 (HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB SXM5 (NVIDIA HGX H100) | 80GB | 16 | 200GB |
$2.950 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 HGX 141GB | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 HGX 141GB | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM5 | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB NVL | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM5 (hgx-h200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM (hgx-h200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM (HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB SXM5 (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 1x H200 141GB NVL (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM5 | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM5 (nvidia-hgx-h200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB NVL | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM5 (HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA H200 | 1x H200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H200 141GB SXM5 (NVIDIA HGX H200) | 141GB | 16 | 200GB |
$3.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 HGX 192GB | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 HGX 192GB | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM5 | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB (NVIDIA HGX B200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM (NVIDIA HGX B200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB NVL | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM5 (hgx-b200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM (hgx-b200) | 192GB | 16 | 200GB |
$5.500 |
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|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM (HGX B200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB SXM5 (NVIDIA HGX B200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 1x B200 192GB NVL (NVIDIA HGX B200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM5 | 192GB | 16 | 200GB |
$5.500 |
Арендовать
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| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM5 (nvidia-hgx-b200) | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB NVL | 192GB | 16 | 200GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM5 | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM5 (HGX B200) | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM (NVIDIA HGX B200) | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM5 (NVIDIA HGX B200) | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB SXM | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B200 | 1x B200 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B200 192GB NVL | 192GB | 20 | 224GB |
$5.500 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB SXM5 | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB SXM5 (HGX B300) | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB SXM (NVIDIA HGX B300) | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB SXM5 (NVIDIA HGX B300) | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB SXM | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|
| NVIDIA B300 | 1x B300 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x B300 288GB NVL | 288GB | 24 | 346GB |
$6.100 |
Арендовать
|