| NVIDIA GTX 1050 Ti | 1x GTX 1050 Ti 1x GTX 1050 Ti 4GB | 4GB | 4 | 8GB |
$0.030 |
Арендовать
|
| NVIDIA GTX 1050 Ti | 1x GTX 1050 Ti 1x GTX 1050 Ti 4GB | 4GB | 4 | 8GB |
$0.030 |
Арендовать
|
| NVIDIA GTX 1050 Ti | 1x GTX 1050 Ti 1x GTX 1050 Ti 4GB PCIe | 4GB | 4 | 8GB |
$0.030 |
Арендовать
|
| NVIDIA GTX 1050 Ti | 1x GTX 1050 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1050 Ti 4GB | 4GB | 4 | 8GB |
$0.030 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 1x GTX 1060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 1x GTX 1080 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super 1x GTX 1660 Super 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 1x RTX 2070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 1x GTX 1070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 11GB | 11GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 1x GTX 1060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super 1x GTX 1660 Super 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 1x GTX 1080 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 1x RTX 2070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 11GB | 11GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 1x GTX 1070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB PCIe | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB PCIe | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 1x GTX 1060 6GB PCIe | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 1x GTX 1080 8GB PCIe | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 1x RTX 2070 8GB PCIe | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB PCIe | 4GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 1x GTX 1070 8GB PCIe | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super 1x GTX 1660 Super 6GB PCIe | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 8GB PCIe | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1080 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1060 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1080 Ti 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1650 4GB | 4GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1070 8GB | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 Super 6GB | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1080 Ti 11GB | 11GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 6GB (GTX 1660 (6 GB)) | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2060 6GB (RTX 2060 (6 GB)) | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1060 6GB (GTX 1060 (6 GB)) | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2070 8GB (RTX 2070 (8 GB)) | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1080 8GB (GTX 1080 (8 GB)) | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1080 Ti 8GB (GTX 1080 Ti (8 GB)) | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1650 4GB (GTX 1650 (4 GB)) | 4GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1070 8GB (GTX 1070 (8 GB)) | 8GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x GTX 1660 Super 6GB (GTX 1660 Super (6 GB)) | 6GB | 4 | 8GB |
$0.040 |
Арендовать
|
| NVIDIA GTX 1050 Ti | 1x GTX 1050 Ti 1x GTX 1050 Ti 4GB | 4GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 1x RTX 3050 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 8GB 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 1x RTX 3050 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB PCIe | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 1x RTX 3050 8GB PCIe | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 Ti 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3050 8GB | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 Ti 8GB (RTX 3060 Ti (8 GB)) | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 8GB (RTX 3060 (8 GB)) | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3050 8GB (RTX 3050 (8 GB)) | 8GB | 4 | 8GB |
$0.050 |
Арендовать
|
| NVIDIA RTX 2060 | 1x RTX 2060 1x RTX 2060 6GB | 6GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1660 | 1x GTX 1660 1x GTX 1660 6GB | 6GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1650 | 1x GTX 1650 1x GTX 1650 4GB | 4GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1060 | 1x GTX 1060 1x GTX 1060 6GB | 6GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1080 | 1x GTX 1080 1x GTX 1080 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1660 Super | 1x GTX 1660 Super 1x GTX 1660 Super 6GB | 6GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1080 Ti | 1x GTX 1080 Ti 1x GTX 1080 Ti 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 2070 | 1x RTX 2070 1x RTX 2070 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA GTX 1070 | 1x GTX 1070 1x GTX 1070 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 1x RTX 3070 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 12GB | 12GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 12GB 12GB | 12GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 1x RTX 3070 8GB PCIe | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 12GB PCIe | 12GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3070 8GB | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 12GB | 12GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3070 8GB (RTX 3070 (8 GB)) | 8GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3060 12GB (RTX 3060 (12 GB)) | 12GB | 4 | 8GB |
$0.060 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 3050 | 1x RTX 3050 1x RTX 3050 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 3060 Ti | 1x RTX 3060 Ti 1x RTX 3060 Ti 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 2080 | 1x RTX 2080 1x RTX 2080 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 2080 | 1x RTX 2080 1x RTX 2080 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 2080 | 1x RTX 2080 1x RTX 2080 8GB PCIe | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 2080 | 1x RTX 2080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2080 8GB | 8GB | 4 | 8GB |
$0.070 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 1x RTX 3070 8GB | 8GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 12GB | 12GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 2080 Ti | 1x RTX 2080 Ti 1x RTX 2080 Ti 11GB | 11GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti 1x RTX 3070 Ti 8GB | 8GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 1x RTX 3080 10GB | 10GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 2080 Ti | 1x RTX 2080 Ti 1x RTX 2080 Ti 11GB | 11GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3060 | 1x RTX 3060 1x RTX 3060 12GB | 12GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 1x RTX 3080 10GB PCIe | 10GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 2080 Ti | 1x RTX 2080 Ti 1x RTX 2080 Ti 11GB PCIe | 11GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti 1x RTX 3070 Ti 8GB PCIe | 8GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3080 10GB | 10GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 2080 Ti | 1x RTX 2080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 2080 Ti 11GB | 11GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3070 Ti 8GB | 8GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3080 10GB (RTX 3080 (10 GB)) | 10GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3070 Ti 8GB (RTX 3070 Ti (8 GB)) | 8GB | 4 | 8GB |
$0.080 |
Арендовать
|
| NVIDIA RTX 2080 | 1x RTX 2080 1x RTX 2080 8GB | 8GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti 1x RTX 5060 Ti 16GB | 16GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 1x RTX 4070 12GB | 12GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 1x RTX 3070 8GB | 8GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti 1x RTX 5060 Ti 16GB | 16GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti 1x RTX 3070 Ti 8GB | 8GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 1x RTX 4070 12GB | 12GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti 1x RTX 5060 Ti 16GB PCIe | 16GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 1x RTX 4070 12GB PCIe | 12GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 Ti 16GB | 16GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 12GB | 12GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5060 Ti 16GB (RTX 5060 Ti (16 GB)) | 16GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 12GB (RTX 4070 (12 GB)) | 12GB | 4 | 8GB |
$0.090 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 1x RTX 3080 10GB | 10GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 2080 Ti | 1x RTX 2080 Ti 1x RTX 2080 Ti 11GB | 11GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 3070 Ti | 1x RTX 3070 Ti 1x RTX 3070 Ti 8GB | 8GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti 1x RTX 4060 Ti 16GB | 16GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti 1x RTX 3080 Ti 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti 1x RTX 4070 Ti 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5070 | 1x RTX 5070 1x RTX 5070 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti 1x RTX 4060 Ti 16GB | 16GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5070 | 1x RTX 5070 1x RTX 5070 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti 1x RTX 3080 Ti 12GB PCIe | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti 1x RTX 4070 Ti 12GB PCIe | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5070 | 1x RTX 5070 1x RTX 5070 12GB PCIe | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti 1x RTX 4060 Ti 16GB PCIe | 16GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3080 Ti 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5070 | 1x RTX 5070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5070 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 Ti 12GB | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4060 Ti 16GB | 16GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3080 Ti 12GB (RTX 3080 Ti (12 GB)) | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4060 Ti 16GB (RTX 4060 Ti (16 GB)) | 16GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 Ti 12GB (RTX 4070 Ti (12 GB)) | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5070 | 1x RTX 5070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5070 12GB (RTX 5070 (12 GB)) | 12GB | 4 | 8GB |
$0.100 |
Арендовать
|
| NVIDIA RTX 5060 Ti | 1x RTX 5060 Ti 1x RTX 5060 Ti 16GB | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 | 1x RTX 4070 1x RTX 4070 12GB | 12GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 1x RTX 3090 24GB | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super 1x RTX 4070 Ti Super 16GB | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 3080 | 1x RTX 3080 1x RTX 3080 10GB | 10GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super 1x RTX 4070 Ti Super 16GB | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB PCIe | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 1x RTX 3090 24GB PCIe | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super 1x RTX 4070 Ti Super 16GB PCIe | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A5000 24GB | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3090 24GB | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 Ti Super 16GB | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x A5000 24GB (RTX A5000 (24 GB)) | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3090 24GB (RTX 3090 (24 GB)) | 24GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4070 Ti Super 16GB (RTX 4070 Ti Super (16 GB)) | 16GB | 4 | 8GB |
$0.110 |
Арендовать
|
| NVIDIA RTX 4060 Ti | 1x RTX 4060 Ti 1x RTX 4060 Ti 16GB | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti 1x RTX 3080 Ti 12GB | 12GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti 1x RTX 4070 Ti 12GB | 12GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti 1x RTX 3090 Ti 24GB | 24GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti 1x RTX 5070 Ti 16GB | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 1x RTX 3090 24GB | 24GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3080 Ti | 1x RTX 3080 Ti 1x RTX 3080 Ti 12GB | 12GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti 1x RTX 5070 Ti 16GB | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 4070 Ti | 1x RTX 4070 Ti 1x RTX 4070 Ti 12GB | 12GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti 1x RTX 3090 Ti 24GB PCIe | 24GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti 1x RTX 5070 Ti 16GB PCIe | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3090 Ti 24GB | 24GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5070 Ti 16GB | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3090 Ti 24GB (RTX 3090 Ti (24 GB)) | 24GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5070 Ti 16GB (RTX 5070 Ti (16 GB)) | 16GB | 4 | 8GB |
$0.120 |
Арендовать
|
| NVIDIA A5000 | 1x A5000 1x A5000 24GB | 24GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 3090 | 1x RTX 3090 1x RTX 3090 24GB | 24GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 4070 Ti Super | 1x RTX 4070 Ti Super 1x RTX 4070 Ti Super 16GB | 16GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 1x RTX 4080 16GB | 16GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 1x RTX 4080 16GB PCIe | 16GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4080 16GB | 16GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4080 16GB (RTX 4080 (16 GB)) | 16GB | 4 | 8GB |
$0.130 |
Арендовать
|
| NVIDIA RTX 5070 Ti | 1x RTX 5070 Ti 1x RTX 5070 Ti 16GB | 16GB | 4 | 8GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti 1x RTX 3090 Ti 24GB | 24GB | 4 | 8GB |
$0.140 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 1x RTX 4080 16GB | 16GB | 4 | 8GB |
$0.150 |
Арендовать
|
| NVIDIA RTX 3090 Ti | 1x RTX 3090 Ti 1x RTX 3090 Ti 24GB | 24GB | 4 | 8GB |
$0.150 |
Арендовать
|
| NVIDIA RTX 4080 | 1x RTX 4080 1x RTX 4080 16GB | 16GB | 4 | 8GB |
$0.150 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 4 | 8GB |
$0.180 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB PCIe | 24GB | 4 | 8GB |
$0.180 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4090 24GB | 24GB | 4 | 8GB |
$0.180 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 4090 24GB (RTX 4090 (24 GB)) | 24GB | 4 | 8GB |
$0.180 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 1x RTX 5080 16GB | 16GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 4090 | 1x RTX 4090 1x RTX 4090 24GB | 24GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 1x RTX 5080 16GB PCIe | 16GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5080 16GB | 16GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5080 16GB (RTX 5080 (16 GB)) | 16GB | 4 | 8GB |
$0.200 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 1x RTX 5080 16GB | 16GB | 4 | 8GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 5080 | 1x RTX 5080 1x RTX 5080 16GB | 16GB | 4 | 8GB |
$0.220 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 4 | 8GB |
$0.270 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB PCIe | 32GB | 4 | 8GB |
$0.270 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB | 32GB | 4 | 8GB |
$0.270 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 5090 32GB (RTX 5090 (32 GB)) | 32GB | 4 | 8GB |
$0.270 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 4 | 8GB |
$0.290 |
Арендовать
|
| NVIDIA RTX 5090 | 1x RTX 5090 1x RTX 5090 32GB | 32GB | 4 | 8GB |
$0.290 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | 128 | 500GB |
$0.320 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | 128 | 500GB |
$0.320 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 PCIe 40GB | 40GB | 128 | 500GB |
$0.400 |
Арендовать
|
| NVIDIA A100 | 1x A100 1x A100 PCIe 40GB | 40GB | 128 | 500GB |
$0.400 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 NVL 94GB | 94GB | 128 | 500GB |
$0.990 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 NVL 94GB | 94GB | 128 | 500GB |
$0.990 |
Арендовать
|
| NVIDIA L40S | 8x L40S 8x L40S 48GB | 384GB | 128 | 500GB |
$2.560 |
Арендовать
|
| NVIDIA L40S | 8x L40S 8x L40S 48GB | 384GB | 128 | 500GB |
$2.560 |
Арендовать
|
| NVIDIA A100 | 8x A100 8x A100 PCIe 40GB | 320GB | 128 | 500GB |
$3.200 |
Арендовать
|
| NVIDIA A100 | 8x A100 8x A100 PCIe 40GB | 320GB | 128 | 500GB |
$3.200 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 NVL 94GB | 752GB | 128 | 500GB |
$7.920 |
Арендовать
|
| NVIDIA H100 | 8x H100 8x H100 NVL 94GB | 752GB | 128 | 500GB |
$7.920 |
Арендовать
|