| NVIDIA L4 | 8x L4 8x L4 24GB | 192GB | 64 | 384GB |
$0.830 |
Арендовать
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| NVIDIA L4 | 4x L4 4x L4 24GB | 96GB | 32 | 192GB |
$0.840 |
Арендовать
|
| NVIDIA L4 | 4x L4 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 4x L4 24GB | 96GB | 32 | 192GB |
$0.840 |
Арендовать
|
| NVIDIA L4 | 2x L4 2x L4 24GB | 48GB | 16 | 96GB |
$0.860 |
Арендовать
|
| NVIDIA L4 | 2x L4 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x L4 24GB | 48GB | 16 | 96GB |
$0.860 |
Арендовать
|
| NVIDIA L4 | 1x L4 L4-1-24G | 24GB | 8 | 48GB |
$0.900 |
Арендовать
|
| NVIDIA L4 | 1x L4 L4-1-24G | 24GB | 8 | 48GB |
$0.900 |
Арендовать
|
| NVIDIA L4 | 1x L4 1x L4 24GB | 24GB | 8 | 48GB |
$0.900 |
Арендовать
|
| NVIDIA L4 | 1x L4 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L4 24GB | 24GB | 8 | 48GB |
$0.900 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 1x RTX 3070 8GB | 8GB | 8 | 16GB |
$1.140 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x RTX 3070 8GB | 8GB | 8 | 16GB |
$1.150 |
Арендовать
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| NVIDIA RTX 3070 | 1x RTX 3070 GPU-3070 | 8GB | 8 | 16GB |
$1.160 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 GPU-3070 | 8GB | 8 | 16GB |
$1.160 |
Арендовать
|
| NVIDIA RTX 3070 | 1x RTX 3070 GPU-3070 | 8GB | 8 | 16GB |
$1.160 |
Арендовать
|
| NVIDIA P100 | 1x P100 1x P100 16GB | 16GB | 10 | 42GB |
$1.440 |
Арендовать
|
| NVIDIA P100 | 1x P100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x P100 16GB | 16GB | 10 | 42GB |
$1.450 |
Арендовать
|
| NVIDIA P100 | 1x P100 Render-S | 16GB | 10 | 42GB |
$1.460 |
Арендовать
|
| NVIDIA P100 | 1x P100 Render-S | 16GB | 10 | 42GB |
$1.470 |
Арендовать
|
| NVIDIA L40S | 8x L40S 8x L40S 48GB | 384GB | 64 | 768GB |
$1.550 |
Арендовать
|
| NVIDIA L40S | 4x L40S 4x L40S 48GB | 192GB | 32 | 384GB |
$1.560 |
Арендовать
|
| NVIDIA L40S | 2x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x L40S 48GB | 96GB | 16 | 192GB |
$1.570 |
Арендовать
|
| NVIDIA L40S | 2x L40S 2x L40S 48GB | 96GB | 16 | 192GB |
$1.580 |
Арендовать
|
| NVIDIA L40S | 1x L40S L40S-1-48G | 48GB | 8 | 48GB |
$1.610 |
Арендовать
|
| NVIDIA L40S | 1x L40S L40S-1-48G | 48GB | 8 | 48GB |
$1.610 |
Арендовать
|
| NVIDIA L40S | 1x L40S 1x L40S 48GB | 48GB | 8 | 48GB |
$1.610 |
Арендовать
|
| NVIDIA L40S | 1x L40S { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x L40S 48GB | 48GB | 8 | 48GB |
$1.610 |
Арендовать
|
| NVIDIA L4 | 2x L4 L4-2-24G | 48GB | 16 | 96GB |
$1.720 |
Арендовать
|
| NVIDIA L4 | 2x L4 L4-2-24G | 48GB | 16 | 96GB |
$1.720 |
Арендовать
|
| NVIDIA H100 | 2x H100 2x H100 80GB | 160GB | 48 | 480GB |
$2.910 |
Арендовать
|
| NVIDIA H100 | 1x H100 1x H100 80GB | 80GB | 24 | 240GB |
$2.920 |
Арендовать
|
| NVIDIA H100 | 1x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 1x H100 80GB | 80GB | 24 | 240GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 2x H100 { const tooltip = this.$refs.tooltip; if (!tooltip) return; // Get the exact screen position of the SVG icon const iconRect = this.$el.getBoundingClientRect(); const tooltipWidth = tooltip.offsetWidth; const winWidth = window.innerWidth; // Calculate where the tooltip naturally wants to render const theoreticalLeft = iconRect.left + (iconRect.width / 2) - (tooltipWidth / 2); const theoreticalRight = theoreticalLeft + tooltipWidth; // If it bleeds off the right edge (with a 10px safety gap) if (theoreticalRight > winWidth - 10) { this.shift = (winWidth - 10) - theoreticalRight; } // If it bleeds off the left edge (with a 10px safety gap) else if (theoreticalLeft 2x H100 80GB | 160GB | 48 | 480GB |
$2.950 |
Арендовать
|
| NVIDIA H100 | 1x H100 H100-1-80G | 80GB | 24 | 240GB |
$2.970 |
Арендовать
|
| NVIDIA H100 | 1x H100 H100-1-80G | 80GB | 24 | 240GB |
$2.990 |
Арендовать
|
| NVIDIA L40S | 2x L40S L40S-2-48G | 96GB | 16 | 192GB |
$3.150 |
Арендовать
|
| NVIDIA L40S | 2x L40S L40S-2-48G | 96GB | 16 | 192GB |
$3.150 |
Арендовать
|
| NVIDIA L4 | 4x L4 L4-4-24G | 96GB | 32 | 192GB |
$3.370 |
Арендовать
|
| NVIDIA L4 | 4x L4 L4-4-24G | 96GB | 32 | 192GB |
$3.370 |
Арендовать
|
| NVIDIA H100 | 2x H100 H100-2-80G | 160GB | 48 | 480GB |
$5.940 |
Арендовать
|
| NVIDIA H100 | 2x H100 H100-2-80G | 160GB | 48 | 480GB |
$5.980 |
Арендовать
|
| NVIDIA L40S | 4x L40S L40S-4-48G | 192GB | 32 | 384GB |
$6.230 |
Арендовать
|
| NVIDIA L40S | 4x L40S L40S-4-48G | 192GB | 32 | 384GB |
$6.230 |
Арендовать
|
| NVIDIA L4 | 8x L4 L4-8-24G | 192GB | 64 | 384GB |
$6.670 |
Арендовать
|
| NVIDIA L4 | 8x L4 L4-8-24G | 192GB | 64 | 384GB |
$6.670 |
Арендовать
|
| NVIDIA L40S | 8x L40S L40S-8-48G | 384GB | 64 | 768GB |
$12.390 |
Арендовать
|
| NVIDIA L40S | 8x L40S L40S-8-48G | 384GB | 64 | 768GB |
$12.390 |
Арендовать
|